I managed to get two games in tonight with my vigilante super-heroes, which is a disappointment compared to some of the early rounds where we were managing three or more games on each campaign night but still better than the others who struggled to get a single game completed. But given the size of the zombie horde Matt was fielding against Paul's beleaguered Citi-Def, that's not really surprising.
One of the tables we were using to represent Mega City One. Unfortunately, not the one I was gaming on tonight. |
Our first game was a bit odd, it was using the Scrawl War scenario from the Block War expansion book which requires each gang to scrawl their graffiti tags on various points across the scenery. When the game ends, whichever side has the most tags in place wins regardless of casualties taken. My heroes used their jetpacks to carry them easily to the targets and get their tags in place early, before opening fire and taking out some of the robot minions. Then Adrian's demolition droid got into play, along with his combat droid toting a missile launcher, and he really started to make a mess of me. I didn't last long, but because my tags were still in place I won on a technicality. Thankfully, none of the damage had any long lasting effects so we were ready to go again.
Adrian's renegade robots, before he started adding mercenaries |
The (somewhat cramped) table from the Turf Grab game |
At the end of game we worked out that we both had forces worth more than five times what they were worth at the start of the campaign, but that pales compared to what Matt will be able to field if he spends all his remaining credits on more zombies (84 models on the table in a small-scale skirmish game is just wrong). We should have some truly epic confrontations coming up soon.
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